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Rules
Combat Tracker
Shieldmaiden
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Rules
5.5e
Resource
SRD 5.2
Show Rules for 5e
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Action
Bonus Action
Reaction
Movement
Environment
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Attack
Melee or ranged attack
Action
srd 5.2
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Magic
Cast time of 1 action
Action
srd 5.2
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Dash
Double movement speed
Action
srd 5.2
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Disengage
Prevent opportunity attacks
Action
srd 5.2
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Dodge
Increase defenses
Action
srd 5.2
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Grapple
Grab a creature
Action
srd 5.2
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Help
Grant an ally advantage
Action
srd 5.2
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Hide
Attempt to hide
Action
srd 5.2
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Influence
Persuade or provoke a creature
Action
srd 5.2
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Shove
Push a creature
Action
srd 5.2
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Escape
Escape a grapple
Action
srd 5.2
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Ready
Choose a trigger and action
Action
srd 5.2
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Search
Attempt to find something
Action
srd 5.2
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Study
Recall lore or a mystery
Action
srd 5.2
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Utilize
Interact
Action
srd 5.2
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Use a Class Feature
Some features use an action
Action
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Offhand Attack
Attack with your offhand
Bonus Action
srd 5.2
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Cast a Spell
Cast time of 1 bonus action
Bonus Action
srd 5.2
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Use a Class Feature
Some features use a bonus action
Bonus Action
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Opportunity Attack
Enemy leaves your reach
Reaction
srd 5.2
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Readied Action
Part of your Ready action
Reaction
srd 5.2
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Use a Class Feature
Some features use a reaction
Reaction
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Move
Move a distance up to your speed
Movement
srd 5.2
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Stand Up
Half your movement speed
Movement
srd 5.2
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Grapple Move
Speed halved
Movement
srd 5.2
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High Jump
3 + strength modifier
Movement
srd 5.2
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Long Jump
Strength score in feet
Movement
srd 5.2
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Climb
Double movement cost
Movement
srd 5.2
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Swim
Double movement cost
Movement
srd 5.2
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Crawl
Double movement cost
Movement
srd 5.2
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Drop Prone
Free
Movement
srd 5.2
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Improvise
Perform a stunt you imagine
Movement
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Difficult Terrain
Double movement cost
Movement
srd 5.2
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Lightly Obscured
Disadvantage on perception
Environment
srd 5.2
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Heavily Obscured
Effectively blind
Environment
srd 5.2
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Bright Light
Normal vision
Environment
srd 5.2
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Dim Light
Lightly obscured
Environment
srd 5.2
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Darkness
Heavily obscured
Environment
srd 5.2
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Blindsight
Perceive without sight
Environment
srd 5.2
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Darkvision
Limited vision in darkness
Environment
srd 5.2
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Truesight
See in darkness
Environment
srd 5.2
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Half Cover
+2 AC and DEX saving throws
Environment
srd 5.2
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Three-quarters Cover
+5 AC and DEX saving throws
Environment
srd 5.2
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Full Cover
Can't be targeted directly
Environment
srd 5.2